SOTW OSRS Fishing XP Comp
- Starts
- Tue 25 Aug 2026, 03:30 UK time
- Ends
- Tue 1 Sep 2026, 23:30 UK time
- Start point
- NA
- Prize
- Revealed at the finish
| Last Updated | Issues Raised | Current Progress | Status |
| 12:50 GMT - March 9th | The logout timer was increased from 16 cycles (9.6s) to 20 cycles (12s). | With the introduction of the increased PJ timer, we also increased the time it takes you to log out after being in combat from 10 seconds to 12 seconds. We've opted to revert this following initial feedback. This means the time required to log out after combat will return to 10 seconds as it was before today's update. We'll monitor how this impacts the Wilderness over the next few weeks and use your feedback to gauge if further changes are required. |
Resolved |
| 13:00 GMT - March 9th | LEAGUES ONLY Last Recall was not teleporting you correctly within the new Kalphite Queen instances. | This has now been fixed and Last Recall should now correctly teleport into the Lair, instead of an instance. | Resolved |
| 13:30 GMT - March 9th | We saw reports of players in single-way combat being able to attack a player within multi-way areas whilst already in combat. | We've release a hotfix to resolve this issue and players will no longer be able to attack players in multi-way areas whilst in single-way combat. | Resolved |
This week we’ve got updates on the PJ Timer, Loot Keys, Clan Broadcasts and more!

Rejoice! The player and NPC PJ Timer has been added to the game!
A bit of background: in most parts of the Wilderness, players who've been attacked by an NPC can't be attacked by other players. That's normally fair and good, but issues can arise when players run into a field of NPCs and 'box' them to unfairly gain protection against honest, hardworking PKers.
Some of you have also fallen victim to 'pile jumping' or 'player jumping' (the eponymous 'PJ'), which is when another player muscles in when your opponent is nearly dead, stealing your kill and swiping the loot.
Last summer we spoke about our solution to both issues: replacing all single-way combat areas in the Wilderness with singles-plus and adding a PJ Timer to those same zones. However, following your feedback we've opted to go with a different solution that'll make Wilderness combat feel a bit more inviting.
A quick note before we get started – we refer to in-game timings as 'cycles.' Each cycle equals 0.6 seconds and is sometimes known as a 'tick'.
Our new proposal will add a PJ Timer to Single-way combat areas for both players and NPCs. We've also increased the length of the PJ Timer from 16 cycles (9.6 seconds) to 20 cycles (12 seconds).
This means that whenever you attack something aggressive, monsters or player opponents will be unable to hit you for the next 20 cycles (12 seconds). So, if Player A had just finished PvP combat with Player B, NPCs won't be able to get into the action until the PJ timer runs down.
And for those of you who like their Wilderness combat just as it was, you'll be happy to hear that the new PJ Timer is inactive on worlds 318 and 319.
Please note that the new PJ Timer rules will also apply to the extended Timer in the Single-plus combat Revenant Caves.
World 45 (Deadman) will remain unaffected by these changes.
We believe that these changes will have a positive impact on PvP activity in the Wilderness but as always we'll continue to monitor the effects of this update moving forwards. Once you've given the new system a try, send us your feedback and let us know what you think of the newest changes.

On the subject of the Wilderness, we're glad to hear that you're all enjoying Loot Keys! We've read through your feedback and there's a couple of changes we're introducing this week.
Firstly, Loot Chests have been added to the Grand Exchange, the Edgeville Bank, and the Mage Arena Bank.
Secondly, we've reduced the price of Loot Keys to 1 million GP. For those of you that have purchased this option before today's update, upon login you will receive the difference (4,000,000 GP) sent straight to your bank.
Okay, now for something a bit more complex.
Prior to this week's update, when two players died, one after the other, and with Loot Keys enabled, the first player to die would have their loot converted to a Key, which would then be handed to the second player to die. The second player would then generate a Key with their own loot, thereby handing back both their own Key and the Key they just earned back to the first player to die. If they died at the exact same time, the 'first' player would be essentially randomly decided by the order in which the server processed the deaths. That's not fair, and it's got to change!
From now on, if you die to a player who is either in the process of dying or has died recently:
Happy hunting!

You've given us some great suggestions for improving the existing Clan Broadcast system – and we're implementing some of them this week!
The following items have been added into the current loot broadcasts (assuming they exceed the value set):
Pet broadcasts will now include the KC or XP the pet was at when obtained. We've also added more options which will allow players to further customise their clan's level up notifications.
We've also added new settings for:
And that's not all! We're also adding the Group Ironman Notifications Menu, which will allow you to toggle which broadcasts your group receives and set thresholds for the entire group. You can open this menu from the Group Settings.


We want to ensure that Group Iron players have the same customisation options as clans, so all the above changes will be added to the Group Notification Settings Menu. The exception is the Hardcore death broadcast setting, which is on for Group Iron players by default.



You can now set your clan so that only certain ranks can send broadcast messages. Since Group Ironman groups are smaller and less prone to spam, they can simply enable or disable broadcasts.
With these changes, we've also moved away from the Group Iron broadcasts being determined by individual variables on each group member. Now the data is stored on the group itself and affects everyone, which should be much nicer!




The PvP rota has moved to Period B:
World 390 (AUS) for LMS Competitive has been de-activated with this rota.

Discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the#gameupdatechannel. For reference on the above content, check out the official Old School Wiki.
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