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Proposed Mobile User Interface Changes

Written by developer on . Posted in OSRS News

If you haven't been living under a rock crab for the past year or so, you'll know all about our plans to upgrade the existing client towards a newer, shinier C++ version! We've already released the new client on Steam and various mobile betas for iOS and Android devices. It's been a whirl of a time so far!

We're really pleased with the progress we've made and the feedback we've received from you all, too. Along with allowing us to deliver more features that we know you want in-game, the C++ Client offers players superior memory capacity, improving FPS rates and stability on mobile. Of course, device capabilities can vary, but the initial feedback on this area from our mobile playtesters sounds promising!

New features that we've already brought to mobile through various betas include:


  • Buff Bars
  • XP Trackers
  • Fishing Spot Indicators
  • HUD Improvements (NPC Information and Combat Styles)
  • Agility and Slayer Helpers
  • Chambers of Xeric Helper
  • Woodcutting and Ore Respawn Timers
  • Increased Draw Distance
  • Navigation Tile Indicators
  • Chat Improvements
  • Entity Highlights for NPCs

Back in June we spoke about our client milestones. Behind the scenes, our focus so far has been all about working with our wonderful playtesters to perfect the existing features and squash any bugs. We've gathered valuable feedback from the betas about what future features mean the most to players, and this has helped inform our plans. You can expect some updated milestones next month.

However, today we'd like to talk to you about the Mobile User Interface (UI). A game's UI is always important, but it's even more critical on mobile because of the tight space you are working with. The majority of our playtesters told us that they want to see more features in the new client, too, and the UI presents a good opportunity for this.

As work increases on the C++ Client on mobile, we've realised that the mobile UI needs to receive some tweaks to free up space for new features, but without feeling cluttered or clunky.

Our mobile UI proposals aim to:


  • Improve common gameplay loops.
  • Improve tidiness and balance,
  • Create space for new features (such as popout panels).
  • Keep everything familiar enough for existing players who are comfortable with the current UI.

As always though, we need your feedback, so let's get into it!


Survey Results

Here are some of our findings from both the iOS and Android Betas:


  • Players' biggest frustrations concerned issues with mobile UI, the XP Tracker and several small bugs, such as issues remembering passwords or authentication details.
  • The most requested feature was for Ground Items & Loot Trackers. This is important for mobile users especially because it is harder to see what's dropped on the ground while playing.
  • When asked what the worst aspect of the client is, most players said they want more features than the client currently offers.

We already have a broad idea of the sorts of features you're after, and have data to back this up!

Android


iOS


Many of our mobile playtesters expressed a preference for 'afk' training activities on mobile due to various reasons:


  • Alching - on mobile, the spellbook is on the other side of the screen from the Inventory.
  • Fishing - for spots with multiple options, a long-press is required.
  • Safespotting - it's easy to mis-tap and stride into danger.
  • PvM - Positioning yourself under/behind an NPC can require a long-press

We want the mobile experience to be just as good as the desktop one, so here's what we're planning to introduce.


Proposed Mobile UI Changes

A picture is always worth a thousand words, right?

Currently, the mobile interface looks like this:


And here's what it could look like:


What's changed?

There are a lot of smaller changes unpack here, so let us explain.

Additional Space


  • Chat buttons have been moved to the left-hand side of the screen in a scrollable list, showing more of your chat vertically at once! Moving these buttons away from the top of your screen cleans up the layout somewhat.
  • We've moved all the side panels to the right. Panels that are integral to moment-to-moment gameplay are shown first, and panels that are more informational can be shown or hidden with the new 'Expand' button.
  • The chat options have moved from the top to the left-hand side, and are now in a vertically-scrollable bar.
  • Minimising the minimap is now easier.
  • The 'Logout' stone has been moved to the left-hand side of the screen for better world hopping access.

Better Usability


  • Buttons have been made taller so they're easier to tap.
  • Every button on the left is the same width as the chat buttons.
  • The Chat Box has been made slightly taller to utilise the new vertical space.
  • The new Popout Panel has been changed from a side-bar to a button in the bottom-left.
  • The 'Minimised Minimap' has been rearranged to resemble the order of elements on the standard minimap (i.e. the order of the globes from top-to-bottom).

Condensed Minimap


Popout Menu

Side Panels

The side panels on the left have been moved, and the right-hand side now has two columns of stones (a 'main' and 'secondary' column). The latter will be hidden by default and can be revealed by pressing the new 'Expand' stone (which moves the 'main' column and side panel slightly to the left).

The main reasons for this are:


  • It allows us to add new features much more easily.
  • The Magic and the Inventory tab will now be placed on the same side of the screen, benefitting activities like Alching or Superheating.

Popout Panel


  • The popout panel is behind a button in the bottom-left. Tapping this expands it, covering up anything behind it.
  • The current page in the popout panel can be collapsed.
  • The popout panel button is a three-state toggle: 'minimised', 'full', and 'small'. The latter offers a non-obstructive and easy way to keep track of your XP/hour or loot tracking (in the future).

Function Button

The Function Button has been removed and replaced with a 'controls' element - this is probably the most noticeable change.

This button is essentially a dropdown that offers more control flexibility of controls and quick access. We think this will improve mobile gaming in some combat encounters and allow for higher efficiency training methods.

From top-to-bottom, the toggles are:


  • Enable 'walk-here' taps
  • Enable interaction taps
  • Enable tile-highlight taps
  • Enable tap-to-drop

More quick-settings could be added to this menu in the future, such as a metronome toggle, or a toggle to show/hide ground items.

The open-keyboard and single-tap-mode functionality of the function button have been removed because data shows they are rarely used. plus, the new long-press time setting reduces the desire for a single-tap mode.

And that's your lot! So, what do you think?

Feedback Survey & Next Steps

If you have further questions or are unclear about any of the changes listed above, don't worry! We'll be answering your questions and responding to your feedback on our next Twitch livestream on the 26th May!

We've created a survey for you to fill out on some of the possible changes listed here. Please let us know what you think and ensure you fill out this survey to let us know if we're on the right track!

You can also get involved in the discussion on the Old School RuneScape Discord, the r/2007scape subreddit, or the official RuneScape forums.

Mods Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Brow, Bruno, Curse, Daizong, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Goblin, Grub, Halo, Havik, Hornet, Husky, Jalo, John C, Kandosii, Katies, Kamon, Kieren, Kirby, Kurotou, Lenny, Light, Lottie, Mack, Matheus, Maylea, Markos, Meat, Morty, Nasty, Nin, Nylu, Oasis, Peppers, Regent, Redfield, Roq, Ry, Sarnie, Sigma, Skylark, Soffan, Sova, Squid, Steve W, Tide, Torrance, Veda, Vegard, West & Wolfy

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