Dev Blog: Slayer & Dungeons
Dungeons! Dungeons everywhere!
... And some other stuff, too.
Diverse Dungeons
Part of the appeal the Slayer skill is the variety which it offers. You get to avoid the monotony of grinding in the same location, and you can explore the world as you slay.
Once upon a time, you'd find yourself in many different parts of Gielinor for each assignment. More recently, however, you are likely to end up in Nieve's Stronghold Dungeon for most of your tasks.
Nieve's dungeon
If this update passes, Nieve's dungeon will still have its place in Old School but will be redesigned to fit the number of creatures found there. The following creatures will spawn within Nieve's dungeon:
Monster | Current Spawns | Post-Update Spawns |
---|---|---|
Bloodveld | 9 | 12 |
Ankou | 6 | 8 |
Waterfiend | 12 | 15 |
Aberrant Spectre | 12 | 13 |
Hellhound | 8 | 13 |
Fire Giant | 11 | 12 |
Cave Kraken | 20 | 25 |
Black Dragons
The Black Dragons and Baby Black Dragons found within Nieve's cave would be relocated to a new area within the Asgarnian Ice dungeon.
Heading west, away from the icey chambers to the east, the Asgarnian dungeon would be expanded to house a number of Black Dragons and baby Black Dragons.
The area containing Black Dragons and baby Black Dragons would be members only.
This area is easily accesible using the nearby fairy ring.
This dungeon would provide the following increase to monster spawns:
Monster | Current Spawns | New Area Spawns |
---|---|---|
Black Dragon | 3 | 5 |
Baby Black Dragon | 4 | 7 |
Chasm of Fire
The Chasm of Fire is a demon infested, three-tier dungeon found at the northern side of the Shayzien encampment. It contains Lesser Demons, Greater Demons and Black Demons.
There are two fairy rings very close to each other just west of the Sinclair Mansion. With the Chasm of Fire, we'd move the western one (DJR) onto Zeah, near the entrance of the dungeon.
When you enter the dungeon you'll find yourself surrounded by Lesser Demons. Descend further and you'll encounter Greater Demons, with Black Demons found at the lowest level of the dungeon.
The Chasm of Fire will increase the number of spawns for Greater Demons and Black Demons, with some brand new spawns for Lesser Demons:
Monster | Current Spawns | New Area Spawns |
---|---|---|
Lesser Demon | 0 | 9 |
Greater Demon | 8 | 17 |
Black Demon | 12 | 16 |
Brimhaven Dungeon Expansion & Shortcut
The metal dragons from within Nieve's dungeon would be relocated to an expanded area of the Brimhaven dungeon.
To accompany this change, we are also offering an additional entrance to the Brimhaven dungeon which will take you directly to the entrance of the existing metal dragon area.
This new expansion to the dungeon will increase the number of available metal dragons:
Monster | Current Spawns | New Area Spawns |
---|---|---|
Bronze Dragon | 3 | 5 |
Iron Dragon | 3 | 8 |
Steel Dragon | 6 | 9 |
Slayer Tower Dungeon
As perhaps the most iconic Slayer location in Old School, we'd like to relocate a number of creatures from Nieve's dungeon to the Slayer Tower.
Just as you enter the Slayer Tower, an entrance to the Slayer Tower dungeon would be found. This area would contain Bloodveld, Gargoyles, Nechryael and Abyssal Demon.
This new area would provide increased spawns for all of these monsters:
Monster | Current Spawns | New Area Spawns |
---|---|---|
Bloodveld | 9 | 12 |
Gargoyle | 7 | 12 |
Nechryael | 8 | 12 |
Abyssal Demon | 9 | 14 |
Kalphite Hive Relocated
The Kalphite area from Nieve's cave would be relocated to the Kharidian desert. The entrance to the new Kalphite hive would be found just East of the Shantay Pass.
This places it close to a number of popular teleports, and just a short walk from the Shantay Pass bank chest.
The relocated Kalphite hive would increase the number of spawns for each type of Kalphite:
Monster | Current Spawns | New Area Spawns |
---|---|---|
Kalphite Worker | 12 | 18 |
Kalphite Soldier | 13 | 20 |
Kalphite Guardian | 3 | 5 |
Smoke devils & Thermonuclear smoke devils
The Thermonuclear smoke devils and smoke devils found within Nieve's dungeon would be relocated to a dungeon near Eagles' Peak.
Underneath the pretty green landscape lies the remnants of an active volcano, where the creeping lava and smokey environment allows smoke devils to thrive.
This area is easily accessible via fairy rings, the Western banner teleport, Piscatoris teleport scrolls and the Tree Gnome Stronghold.
The number of spawns available within this dungeon would not change with this update.
The Questions
Question: Should certain monsters from Nieve’s cave be relocated to new and bigger dungeons around the world? This would increase the number of monsters available at any given time. You can see further details in the recent Slayer developer blog found here: (quick-find code)
Question: Should a second entrance to the Brimhaven dungeon, unlocked for a one-off payment of 5,000 trading sticks, be added near Tai Bwo Wannai? It would take you directly to the entrance of the metal dragons area.
Wilderness Slayer Master
The danger of the Wilderness is something that many are afraid to face. They'd rather slay baby greens than the fully grown beasts found up north.
Well, those of you who aren't afraid of nothin' could have a chance of taking on Wilderness-only tasks from a new Slayer master!
Located in Edgeville, this new Slayer master hands out Slayer assignments which must be completed within the bounds of the Wilderness. They will offer the following monsters as potential assignments:
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These tasks must be completed within the Wilderness - creatures elsewhere will not count towards your assignment.
As a reward for your bravery, you'll receive a whopping 25 Slayer points for each assignment you complete from this Slayer master. Wilderness-only tasks would use a separate task milestone counter.
Emblem Drops
In addition to offering increased Slayer points for tasks, we will be offering a chance of receiving a tier 1 Bounty Hunter emblem from any monsters killed on an assignment from this Slayer master.
These emblem drops would also be available on Deadman Mode.
Enchanted Slayer's Staff
We'll also be offering a chance of receiving a Slayer's enchantment from any of the monsters killed on assignment from this Slayer master. When used on a Slayer's Staff, the Slayer's Enchantment creates an Enchanted Slayer's Staff.
This staff requires level 75 Magic and level 55 Slayer to equip. Using the staff substantially increases the damage dealt by the Magic Dart spell when attacking a monster you are currently assigned to kill.
Specifically, the max hit of the spell when using the Enchanted Slayer's Staff is equal to (Magic level/6) + 13, rounded down. This does not account for damage boosts from other items, such as the Occult necklace, Tormented Bracelet or Slayer Helm.
The Enchanted Slayer's Staff has 2,500 charges, one of which is consumed with each cast of Magic Dart. Once it reaches 0 charges, it becomes a standard Slayer's Staff.
The Questions
Question: Should a Slayer master who assigns Wilderness-only tasks be added in Edgeville? Completing Wilderness tasks would provide substantially higher Slayer point rewards, and would have a separate task milestone counter. There would be no requirements for using this Slayer master. You can see further details, including which monsters can be assigned, in the recent Slayer developer blog found here: (quick-find code)
Question: If the Wilderness-only Slayer master is added, should all assignments offer a chance of receiving a tier 1 Bounty Hunter emblem as a drop when killed on task? This would also be available in Deadman Mode.
Question: If the Wilderness-only Slayer master is added, should all assignments offer a chance of receiving a Slayer staff enchantment scroll? The Enchanted Slayer’s Staff would require level 75 Magic and level 55 Slayer to equip. The enchanted Slayer staff would have 2,500 charges and would deal substantially higher damage when used on assignment with the Magic Dart spell. The specific damage formula can be seen in the recent Slayer developer blog found here: (quick-find code)
Other Questions
Question: Should completing the Morytania easy, medium and hard achievement diaries provide 2.5%, 5% and 7.5% additional Slayer experience respectively within the Slayer Tower? The elite diary already provides 10%.
Question: Should superior Slayer encounters have a chance of dropping a tradeable, eternal Slayer gem? This gem could be used to craft an eternal Slayer ring which has unlimited charges. Crafting this ring would require 75 Crafting and the existing unlock from Slayer masters.
Question: When you reach a Slayer task milestone of 100 tasks should you get a one-off Slayer point multiplier of 25 times your points for that task?
Question: When you reach a Slayer task milestone of 250 tasks should you get a one-off Slayer point multiplier of 35 times your points for that task?
Question: When you reach a Slayer task milestone of 500 tasks should you get a one-off Slayer point multiplier of 50 times your points for that task?
Question: Should the TzHaar Slayer task be available from Chaeldar?
Question: Should the TzHaar task be available from Vannaka?
Question: Should Skotizo have a chance of dropping an item which you can take to a Slayer master to recolour your Slayer helmet? It will have the same requirements as the other helmet recolours.
Question: Should Skotizo have a rare chance of dropping a pet?
Question: Should the dogs within the Brimhaven dungeon be removed, except for those in the dedicated area for dogs?
Question: Should Grand Exchange teleports take you closer to the middle of the Grand Exchange? This will ensure players are placed in the safe area on PvP worlds when using these teleports.
Question: Should mummies within Pyramid Plunder only be aggressive to the player which caused them to appear?
Question: Should we increase the character limit of messages sent in friends chats from 80 to 150?
We previously polled changing the order of prayerbooks and spellbooks as a single question. Having failed the poll, it was requested that we repoll them as separate features - so we are including them in this content poll.
Question: Should it be possible to change the order of the prayer icons in the prayerbook?
Question: Should it be possible to change the order of the spell icons in the spellbooks? Regardless of the outcome of this question, the Lunar spellbook will be rearranged to be in the correct order.
Discuss this update on our forums.
Mods Archie, Ash, Ghost, Jed, John C, Kieren, Mat K, Maz, Ronan, Roq, TomH, Weath, West & Wolf
The Old School Team