- Easy clues - Gourmet, Baby & Young implings.
- Medium clues - Eclectic, Essence & Earth implings.
- Hard clues - Ninja, Magpie & Nature implings.
- Elite clues - Dragon implings.
The higher the hunter requirement to catch an impling, the more likely you are to receive a clue scroll.
Gem reward bag
The gem reward bag has been added to Prospector Percy’s shop in the Motherlode Mine. Costing 40 golden nuggets, gem reward bags contain 40 random gems (with higher tier gems being less common).
Deadman changes
Reduced experience loss

The result of this is that experience loss remains roughly the same when you die to a player of a similar level to you. However, dying to a player who is a higher level than you gets less and less punishing as the difference between your combat levels increases.
For example, if a skulled level 80 with 5 million mining experience were to die to a level 126, they would now lose 750k experience rather than the 2.5 million they would have previously. If the level 80 wasn't skulled, they would lose 375k experience.
We feel this is a much fairer system which allows lower level players a fighting chance of keeping their stats long enough to progress.
Experience loss formula
This is multiplied with the normal experience loss.

Reduced bank item loss
The number of item stacks lost from your bank on death in the Deadman Mode has now been reduced from 28 to 10 for everyone. This change will give players who die a better starting point for rebuilding while still giving PKers a rewarding drop for their efforts.

Unskulled teleportation
Unskulled players now have a slightly lighter restriction on when they can teleport. Rather than a 10 second count down which is reset if interrupted, unskulled players can teleport instantly if they have been out of combat for 10 seconds.
Six hour protection
Brand new Deadman Mode accounts now have 6 hours of protection from player-vs-player combat. In these first 6 hours it is not possible to attack or be attacked unless you first talk to Doomsayer in Lumbridge.
In addition to 6 hours of immunity, brand new Deadman Mode accounts now also receive 6 hours of increased experience gain. During this period, experience is gained at 10x the rate of Old School (double the usual rate in Deadman Mode).
This change should help players who have started Deadman Mode late get to a point where they can compete and defend themselves. If you're yet to try out Deadman Mode, now is the time!
Other updates/quality of life
- Mac will now purchase unwanted Max capes back from you, for 80% of the original cost. He will only purchase them off you if you bring both the hood and cape. This can be done for the various combination max capes too.
- King black dragon heads can now be split into 3 ensouled dragon heads. Just get a knife and split away.
- It is now possible to use the alchemy spells whilst in most instances, such as the Kraken lair.
Bugfixes
- Lunar’s group teleports will no longer trigger the 10 second teleport delay timer in Deadman mode twice.
- The destroy message for the bonecrusher now correctly states that you can retrieve it from a Ghost disciple rather than the taskmaster.
- A message given in Animal Magnetism now states the correct Crafting level requirement.
- The Nardah herbalist has had a typo fixed. 'Tarromin', rather than 'Yarromin'.
- Thormac will now inform you of the correct price for enchanting your battlestaff, rather than telling you it will cost you 'tosting' coins.
- The Varrock diary task to purchase 20 mahogany planks from the Sawmill now ensures you have enough coins to pay for the planks.
Discuss this update on our forums.
Mods Archie, Ash, Ghost, Ian, Jed, John C, Kieren, Mat K, Maz, Ronan, Weath
The Old School Team