Necromancy: Community Feedback Update - #4
Lanterns up, 'Scapers!
We're back for another Community Feedback update for Necromancy. The Necromancy team are still refining Necromancy and engaging with feedback from you, the Community!
What's the Necrotic News?
This blog is designed to inform you on issues that the Necromancy development team are actively investigating, working on, or have addressed based on Community feedback. We're utilising these blogs as a way to keep you updated on the issues we're tracking, what we're working on and what's been resolved.
This is the fourth weekly update, for the last three week's updates, including lots of fixes you might have missed in the past weeks, please check here: https://rs.game/NecromancyNews3 , here: https://rs.game/NecromancyNews2 and https://rs.game/NecromancyNews1
Issues from the Immaterial
If you're looking to report a bug or issue, please check this list, each week, to see if we're already tracking your issue in the list below. On desktop browsers, you can search with Ctrl+F, and most mobile browsers have a "Find in Page" option in the additional options in the top browser bar.
If you're not seeing the issue listed below, please log a bug report in-game by pressing Escape, and clicking "Report Issue" in the bottom left corner of the options window, then click "Report a Bug", the right-hand button. The community team are also monitoring our social spaces across Discord, Reddit, Twitter and Meta platforms.
Catacombs and Categories
What are the issues we're looking at? We'll be categorising these issues into four brackets. These are:
???? INVESTIGATING ????
Players have raised this feedback or reported this issue occurring, and the development team are currently investigating. If it is an issue, the team will investigate how, or if, this can be resolved.
⏳ AWAITING SYSTEM UPDATE⏳
Not every issue can be resolved via hotfix (applied without a server restart) so some of these issues will need to be applied during weekly updates on Mondays.
✅ RESOLVED ✅
Success! The issue has been resolved in the live game at the time of this article's publication.
???? CLOSED ????
Some issues raised will not require fixes, or cannot be verified or replicated by the development team. Additional context will be provided about these particular issues where possible.
As of Friday, September 1st, the following topics have been raised:
???? INVESTIGATING ????
Here's what's still on our radar from last week:
⏳ AWAITING SYSTEM UPDATE ⏳
- Overall rate at which Combat items gain XP.
- Matching Off-hand XP rates to match mainhand rates.
- Edge cases where players would gain lower rates at bosses and high XP monsters
- Some buffs (e.g., Slayer Helm, Genocidal and Revenge) apply disproportionately to fixed & random damage, meaning they are more effective on abilities like Quake than an ability Hurricane. We're looking to even this out so damage buffs apply in a consistent manner regardless of which ability is used.
- We've completed our first pass but are continuing to monitor other NPC's
- This includes Arch Glacor minions, Living Wyverns and Acheron Mammoths
✅ RESOLVED ✅
???? CLOSED ????
No new issues arose that we have closed.
Please remember:
- This is not an exhaustive list of everything the development team are currently working on. If an issue has been listed above, that does not necessarily mean it has been ignored.
- If an issue is added to ⏳ AWAITING PATCH ⏳ this does not mean it will be addressed in the next patch but will be included in an upcoming patch. Please continue to check the weekly patch notes section in the This Week in RuneScape articles for details.
This will be the last of the Community Feedback update blogs, but that doesn't mean that we will be stepping away from Necromancy! On the contrary, we'll continue to monitor the skill, resolve issues that arise and nurture it through the weeks and months ahead! We've got more exploration to do and more to come, so stay tuned! We want to thank each and every one of you who have taken the time to read these posts. These have been a pleasure to put together, and have been a testament to how community feedback is at the heart of the skill, and how Necromancy will continue to grow with players. From all of us in the Necromancy and RuneScape teams, we want to once again say thank you.