SOTW OSRS Fishing XP Comp
- Starts
- Tue 25 Aug 2026, 03:30 UK time
- Ends
- Tue 1 Sep 2026, 23:30 UK time
- Start point
- NA
- Prize
- Revealed at the finish
The combat team are really ramping up the pace with some refinements to the recent beta branch!
Last update players had felt the changes were a bit to far in one direction so we are putting some more power back into critical strikes and adrenaline gain, when trying to find the sweet spot for a numerical change it is often better to take a big swing initially to define the high and low ends as this will give you a clearer view of the range being worked with.
This beta is aimed to be a release candidate so there are going to continue to be these adjustments till they are just right, please continue to give constructive feedback and outline your experiences with these changes.
Ready to give the Beta a try? Here’s how:
On first login, your live save is imported into the Beta. You can re-import your save into the Beta once per hour.
With the aim of this patch being refinement before launch we are asking people to focus their feedback on how the systems feel compared to currently on live, there will be plenty of time in future for bigger picture ideas but right now we want to set a solid foundation for the other styles like Necromancy currently has. Are your slayer tasks taking longer then normal? Are bosses flowing differently? How do you feel about the visual information you are getting from your tooltips and buffs etc
Once you have played around with the changes for a bit and have some feedback you want to share please do so via the following:
If you are talking about the changes in other places like streams, twitter etc we will endeavour to hear from you all but using the above channels will be the easiest place to have your voice heard!
With the last beta, we pulled multiple levers all at once to tone down the amount of power being introduced.
In this update we've addressed those points further based on the data and your feedback. As always please let us know if you have any feedback.
"In the last beta patch, critical strikes felt a little too underwhelming; getting a crit on a low-damage roll would put you just above your max hit, so we're putting a bit of the previously removed power back into crits. "


"Reducing the adrenaline from critical strike effects such as Tsunami, left players a bit high and dry, we're upping the adrenaline gained, which with the base critical strike chance and higher critical strike damage should make 'pop off' moments a bit more impressive."
"Fury struggled as a 'noob trap' ability due to its weak build up and short cooldown, so we've brought it more in line with Greater Fury."
"With the previous beta iteration, we re-added the variance to Greater Fury. Players expressed they preferred it being a consistent source of critical strikes, so we're reinstating this, but increasing its cooldown to make sure it's used where it counts, and to reduce it's overall impact on melee.."
"We're making lengs a little more frosty. Players expressed the new special was making them feel a little adrenaline-starved versus live hurricane, whilst we don't think Lengs should outright generate adrenaline, we can reduce their costs and push players more towards a flurry of hits playstyle"
"With previous changes to the darkbow and its special attack, the bow of the last guardian felt slightly underwhelming versus the live game, we're adding back some of that power."
"Wen arrows were a bit too complex and a little too underpowered to make them viable anywhere, we're simplifying them to make them a better option when players need a hitchance boosting ammo. Note: This is still work in progress so may be prone to bugs/issues."
"With the changes to damage potential from the last beta combined with high defences, several quest bosses were extremely tanky. We've increased your hit chance against them and upped their HP to compensate, making these fights a smoother experience."
Treus Drayth - Haunted Mine
Chronozon - Family Crest
The Everlasting - Dream Mentor
The Untouchable - Dream Mentor
Pest Queen - Void Stares Back
Nezikchened - Legends Quest
Barrelchest - The Great Brain Robbery
Barrelchest - Pieces of Hate
Black Knight Titan - Holy Grail
Bouncer - Fight Arena
Bouncer - The Generals Shadow
TokTz-Ket-Dill - TokTz-Ket-Dill
Elvarg - Dragon Slayer
General Khazard - Fight Arena
General Khazard - Ritual of the Mahjarrat
Giant General Khazard - Fight Arena
Nial Swiftling - Glorious Memories
Melzar the Mad - Dragon Slayer
Barrelchest MK II - A Clockwork Syringe
Fairy Godfather - A Fairy Tale Part 3
Evil Spirit - Rum Deal
Glod - Grim Tales
Damis - Desert Treasure
Fareed - Desert Treasure
Kamil - Desert Treasure
Dessous - Desert Treasure
TzHaar-Ket-Yit'tal - The Elder Kiln