In-depth Zulrah Guide
Hi, welcome to this in-depth Zulrah guide. Cause you obviously want to start doing Zulrah and make money, I'll keep this short.
Zulrah is a level 725 solo-boss, released ont he 8th of January, 2015. It had plenty of nerfs, but this monster is still one of the biggest money makers in the game. Why? Cause it drops rares which are worth around 3M, and supplies that are worth alot of money. Also the pets and the mutagens are some things items to obtain.
Location & Information
Zulrah can be accessed by taking the boat at Zulandra. If you die to her, you can retrieve your lost items by talking to the high priestess next to the boat, and selecting the 'collect' option. Please keep in mind that when you die somewhere else whilst your items are still at the high priestess, they are lost forever.
Requirements
Completed The Regicide quest
Recommended levels
80+ Ranged
80+ Magic
45+ Prayer
Gear and Inventory Setup
Full (Elite) void with Hood
Trident of the Swamp / Trident of the seas / Iban staff
Occult necklace / Amulet of Fury / Amulet of Glory
Ring of Suffering / Ring of Recoil
Eternal Boots / Infinity Boots / Wizard Boots / Mystic Boots
Arcane Spirit Shield / Malediction Ward / Book of Darkness
God cape / God Prayer Cape
Any Holy Blessing
+ Inventory
(Elite) void range helmet
Blowpipe / Armadyl Crossbow / Rune Crossbow
Diamond Bolts(e)/ Any Holy Blessing
Necklace of Anguish / Amulet of Fury / Amulet of Glory
Pegasian Boots / Ranger Boots / Snakeskin Boots*
Ava's Accumulator
Inventory:
1 Super Restore
1 Super Anti-Venom++
1 Ranging Potion (4)
1 Magic Potion (Optional)
Teleport for resupplying
6 Karambwans
Sharks / Monkfish
If you are low mage and range (< 85), choose for the ranged gear not more than 3/4 items, since you will need the space for food. Always choose the helmet and the weapon, then the Ava's Accumulator, then boots.
The Fight
Zulrah is not a difficult boss. If you are new to fighting her, you will die alot in the beginning cause the rotations are random and you might get overwhelmed. This is normal. Don't get demotivated because of it. Keep going and around 60 - 70 KC you might know all the rotations from your head.
Zulrah has 5 forms: Ranged, Melee, Magic, Jad and Toxic.
The Ranged Form is weak to Magic.
The Melee Form is less weak to Magic.
The Jad phase is weak to Magic.
The Toxic phase is weak to magic.
The magic phase is weak to Ranged.
I always used this image:
Link: http://vignette1.wikia.nocookie.net/2007scape/images/b/bd/Zulrah_Patterns.png/revision/latest?cb=20151016135126
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How to handle the Jad Phase and the end of a rotation?
You might get overwhelmed during both. What you need to know is that the damage is decided even before Zulrah fires her attack at you, so therefore you have to switch prayer before she fires her attack:
* Jad phase starts with ranged *
1. Pray ranged first.
2. When you see the green missile flying in mid air, activate protect from mage.
3. When you see the orange missile flying in mid air, activate protect from ranged.
4. See step 2.
* Jad phase starts with mage *
1. Pray mage first.
2. When you see the orange missile flying in mid air, activate protect from ranged.
3. When you see the green missile flying in mid air, activate protect from mage.
4. See step 2.
End of a rotation
When the rotation ends, try to get back to your starting position as quick as possible. You will take damage from venom in most cases, especially when the rotation ends with the melee phase.