SOTW OSRS Fishing XP Comp
- Starts
- Tue 25 Aug 2026, 03:30 UK time
- Ends
- Tue 1 Sep 2026, 23:30 UK time
- Start point
- NA
- Prize
- Revealed at the finish
This week we’ve made feedback changes to the Wilderness Boss Rework and had an awkward conversation with some fairies…

Wilderness Boss Rework
Hotfixes since Last Week:
This week:
We’re aware of other issues – check the blog to learn what they are and how we plan to tackle them.
Fairy Ring
Secrets of the North
Enhanced C++ Client Improvements
Other Changes

Last week’s Wilderness Boss Rework was a great success – it’s wonderful to see so many of you enjoying one of the game’s most underappreciated areas.
This week we hope to see even more of you checking the Wilderness out, as we introduce the next batch of improvements.
Drop Changes
Ah, the loot table – your biggest motivation, and our biggest challenge. It’s always tricky to balance these things, and the loot table for the Wilderness content is no different.
We’ve heard your feedback about the bosses’ loot not feeling rewarding enough for the risk you’re taking, so on Friday we made the following hotfixes:
Let’s see this in practice: a group of 10 players now effectively receive 1.5x more regular loot (on average) than a solo player, as well as getting significantly more kills per hour. Great!
Not so great: since this hotfix went live last week, we’ve seen concerns that the regular loot isn’t quite meeting your expectations. Having strong, consistent loot is important because it presents a dilemma; do you stick around to gain more rewards while risking being found by other players, or do you cash out while you can and go gear back up?
By our estimations, the regular loot per kill for Venenatis, Vet’ion and Callisto is worth somewhere between 130,000 and 150,000 GP. The problem is that those averages come from big ticket drops like Onyx Bolt Tips, which means that hitting one of these rewards mean players instantly head to the Bank instead of really weighing up their options.
All this to say that this week’s changes make the loot table a bit more consistent. We’ve increased the quantities of lower-value drops, and noted more items, providing you with a little more incentive to stay for longer until we make further tweaks.
, we’re intentionally cautious with loot following concern around the game’s economy. We don’t have a whole lot of player data on Wilderness content – almost like you lot have been avoiding it for some reason! – so we’re treading carefully and making small changes to begin with. We hope these improvements are already making your experience better, but please do keep sending your feedback – we'll be working to make sure we can get it just right.Next week, we’ll have more to share – including the drop rates for all the bosses’ uniques!
Anti-Grief Mechanics
We've noted that players participating in the singles variants of the Wilderness bosses can be griefed easily by other players. As a result, we're making the following changes:
Further Changes
Other Changes
Hotfixes Since Last Week
On Our Radar
We’re aware of the following issues and working on fixes as we speak:



We’ve let the fairies know that you’re not keen on their redecorated portals. It was a pretty awkward conversation (not least because we kept getting turned into frogs), but they’ve promised to try and tone the sparkles down a bit.
, we’re still looking for a way to make the fairy rings more visible and easier to use on mobile. We can’t increase the size of their click-box due to a pesky technical limitation, so a cosmetic change is the only way to solve this problem.The fairies are a big fan of the mobile client (it’s easier for their tiny little hands) and are eager to hear your thoughts. Is the change above good enough for next week's game update, or should they try again?
To let them know, just close your eyes, clap your hands, and say ‘I DO believe in the Fairy Ring Graphical Update!’ – or better yet, let us know your thoughts through the usual social media channels.

We wanted to give you all a heads up on a change we'll soon be making to the welcome screen. Right now, we currently support two different versions of the welcome screen, with you currently having the ability to switch back and forth between the two. However, we'll soon be decommissioning one of these welcome screens.
Doing so will make it easier for us to maintain the welcome screen and also make it possible for us to add some useful features to it, such as better information on things like polls and account security (authenticator, bank pin, etc.).


We've made some improvements to the Venator Bow following your feedback on its use in both PvP and PvM! In last week's newspost, we gave you a heads up about these changes so they shouldn't come as a huge surprise.
The Venator Bow will now tell you how many charges you have remaining more frequently, at every increment of 500 charges. It will also print a more emphatic message when you hit 100 and 50 charges remaining.
Additionally, the below changes will apply in both PvP and PvM:
Let us know how you get on!



We're delighted that you thought nearly everything in Poll 78 should pass! Even Hatius escaping justice and missing out on spending the rest of his days in a cosy Port Sarim jail cell couldn't ruin that!
Today we'd like to share the results of the Poll 78 priority survey, where you get to decide which of the passed questions get released first!
A whopping 9,000 of you voted! Without further ado, here are the top five results:
Starting with next week's update you'll be seeing the Coin Pouch capacity increasing, alongside being able to show off your peak Priffdinas FashionScape with Crystal Armour recolours. It will also be possible to make Super Extended Antifires from Extended Antifire Potions... say that ten times fast!
We expect to release the top 5 voted for in-game in the next two weeks and the remainder of the Poll 78 questions over the next month or two, as we start to plan the next Quality of Life Poll and what theme it will follow.
Thank you once again to everyone who left feedback and took part in the survey, we're already looking forward to the next one!

We're back with another helpful clue, for none other than you!
This will help with something you need to match, and of course you know, there is an extra catch!


The PvP rota has moved to Period B:
World 390 (AUS) for LMS Competitive has been de-activated with this rota.
The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.

You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.
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The Old School Team.