SOTW OSRS Fishing XP Comp
- Starts
- Tue 25 Aug 2026, 03:30 UK time
- Ends
- Tue 1 Sep 2026, 23:30 UK time
- Start point
- NA
- Prize
- Revealed at the finish
The Bounty Hunter rewards poll is upon us!
While all of these rewards have been accessible for a number of weeks in beta worlds, we thought we'd put together a really quick blog to keep all the information and updated stats images in one place for those of you who might not remember every little number from the beta!
This one's going to be pretty light on text, so strap in for a bunch of numbers!
These are untradeable pieces of armour that can be purchased using Bounty Hunter points. They'll be useable within the Bounty Hunter crater and each piece will require charging with 5,000,000 GP to be made useable. Upon PvP death, this GP is lost to whoever killed you, leaving you with an inert item that you'll have to recharge before using again.
All of these sit at tier 78, meaning you'll need a hefty 78 Defence to equip them.
Wearing a full set of any particular Ancient Warrior's armour provides a set effect that provides 15% increased accuracy for any special attacks in their style: Melee for Vesta's and Statius's sets, Ranged for Morrigan's set and Magic for Zuriel's set.
Vesta's Armour


Statius's Armour



Morrigan's Armour



Zuriel's Armour



If you'd like to see all of the armours' bonuses in one place, click here for an image showing all of them together!

With the return of Bounty Hunter, we've also seen interest in aiding the return of iconic 20 Defence builds.
These corrupt, tier 20 versions of Ancient Warrior equipments function similarly to their tier 78 counterparts in that they're untradeable, purchased with Bounty Hunter points and useable within the Bounty Hunter crater. Owing to their lower requirements, each piece of corrupt Ancient Warrior equipment will require charging with 1,500,000 GP before it's useable, with this cost being lost on death to whoever killed you.
Wearing a full set of any particular Ancient Warrior's corrupt armour provides a set effect that provides 15% increased accuracy for any special attacks in their style: Melee for Vesta's and Statius's sets, Ranged for Morrigan's set and Magic for Zuriel's set.
Vesta's Corrupt Armour


Statius's Corrupt Armour



Morrigan's Corrupt Armour



Zuriel's Corrupt Armour



If you'd like to see all of the armours' bonuses in one place, click here for an image showing all of them together!

These have existed in Last Man Standing and Dead Man Mode for some time now, and were added to the beta worlds for the second week following player feedback. They're not any different stat-wise than their pre-existing alternatives, but will follow the same rules as the rest of the Ancient Warriors' equipment.
Meaning they'll be untradeable, purchasable with Bounty Hunter points and useable in the Bounty Hunter crater. Similar to Vesta's blighted longsword, each of these weapons will require charging with 50,000,000 GP to become useable in combat, with this fee lost on death to whoever killed you.
Something worth noting is that to make this charging system feel intuitive and consistent across all of the weapons, we've opted to make Morrigan's javelins and throwing axes an infinite charge weapon. Meaning you'll grab one javelin, charge it with GP and then throw as many as your heart desires until you meet your untimely end!
With all that said, we'll save you some Wiki searching and provide all the weapon stats below.
Vesta's Longsword

Vesta's Spear

Statius's Warhammer

Morrigan's Javelin

Morrigan's Throwing Axe

Zuriel's Staff

If you'd like to check out all of the weapons in one handy image, click here!

Alongside all the Ancient Warrior equipment, we've got from fresh spins on fan favourites that you seemed to really enjoy in the beta!
In case you didn't get a chance to try them out, we've detailed exactly how these Bounty Hunter-specific imbues differ from their ordinary counterparts.
Dark Bow (i)
The Dark bow is an absolutely iconic weapon in Old School, especially when you get to see its special attack used in conjunction with Dragon Arrows. Despite its instantly recognisable appearance, it's not been at its best in the last few years, so we've imbued it with the following changes in beta worlds:
Ultimately these changes aim to lean into the Dark Bow's existing KO power and make it a more reliable Special attack weapon, while opening up the ability to combo it with other offerings!
Barrelchest Anchor (i)
This one's for all the 60 Attack builds out there who've grown tired of Dragon weaponry. We want to bolster this nautical nightmare's KO potential to help 60 Attack builds punch up a little, while still leaving enough of a gap for the Armadyl Godsword to be a worthwhile unlock.
Dragon Longsword (i)
Ahh, the weapon of choice for Gielinor's champions: the Dragon Longsword (Obsidian Cape and Rune platebody optional). Unlocked alongside the Dragon Dagger in the Lost City quest, this Longsword's limited popularity is proof that bigger isn't always better, as it doesn’t have much of a use-case while the Dragon dagger remains particularly relevant for 60 Attack builds.
Our proposed changes aim to make the Dragon Longsword a viable alternative against high defence targets, trading off max hits for much higher accuracy and potentially momentum swings while facing off against troublesome tanks.
Dragon Mace (i)
If you've always dreamed about crushing your opponent's armour and smashing them to pieces with a big, red, spiky mace then you should probably seek help. But… you should also check out these slight tweaks to the Dragon Mace. Hehe.
Abyssal Dagger (i)
As part of Poll 78, we reduced the special attack cost of this demonic dagger to 25%. We'd like to propose the following boosts inside Bounty Hunter, to give the Abyssal Dagger a place in PvP that isn't in the Dragon Dagger's shadow.
These tweaks are small, but should give builds with 70 Attack the option to use something that feels like a Dragon Dagger with a little more consistency, making those extra Attack levels feel worthwhile.

On top of all of the above, we'd like to offer two rewards relating to Experience.
The first - and easiest - is the option for players to spend their hard-earned Bounty Hunter points on Combat Experience, similar to spending your Void Knight Commendation Points at Pest Control. Simple enough! The aim for this isn't to outcompete traditional training methods, but more to allow players to 'bank' experience in case they'd like to go up a bracket without making a new character.
Perhaps you've gotten a little bored of your 50 Attack Pure and want to try your hand at some huge Armadyl Godsword hits, you'd be able to play Bounty Hunter and bank XP to get you closer to your new 75 Attack goal (and any other stats you might need to optimise your Combat level!)
The second is the ability to remove a limited amount of XP via the same interface. These are intended as a means for players who made a mistake or two and might have gained some XP in a stat they weren't planning on. We'd like to offer lamps in increments of 10, 50 and 100 XP allowing players to remove up to a maximum of 500 XP from combat skills on their account. This number might seem low, but ramping this up much higher might lead to players making use of unlocks to progress their account before moving themselves down to 1 Defence, something we're keen to avoid to try and keep everybody on a level playing field.

Dragon equipment ornament kits
We showed some early concepts off for these earlier in the year as well as a few models for them that we made in the past and never wound up surfacing. Players seemed to like the aesthetic, and it turns out that they're pretty simple for us to make. You can see those concepts and models below for the existing kits, but we'd like to extend these to a bunch of Dragon equipment, our full list looks like this:

Some really early concept art we dug up for a corrupt Dragon aesthetic

Here's how those concepts turned out looking when modelled in-game!
Additionally, we asked you in a survey to name any one item you'd love to see get a cosmetic kit upgrade. The most popular choices were the Neitiznot helmet and the Fighter torso - so we've got a poll question for both of these.
If the poll question for any of these kits pass, we'll share imagery for all of the rewards at a later date and give you an opportunity to provide feedback, before adding any of them to the game.
Finally, we've got questions for some other PvP-centric kits that we initially polled alongside Emir's Arena. While we know re-polling rewards isn't always a popular decision, we think these would be a great fit for Bounty Hunter. Additionally because these were polled before we moved to greenlighting content, they already exist and wouldn't require any additional development time.
The kits we've included in the poll (pictured below) are:


As a final point, we're asking you what you'd like us to do with HiScores. This new iteration of Bounty Hunter differs a fair bit from previous versions, so we'd like to figure out exactly how to handle the pre-existing Bounty Hunter HiScores.
We're not able to 'archive' the old results, so we realistically have two options for you to choose between:
If neither option proves more popular than the other and we see suggestions that you feel are a better solution, we'll aim to address any concerns before making any material changes to the HiScores themselves.

With that, our summary of everything we're polling for Bounty Hunter rewards is concluded!

Head over to your nearest in-game Poll Booth, or navigate to the 'Community' tab under Account Management in-game to cast your votes!
You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.
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