RN OSRS Mining XP Event
- Starts
- Mon 17 Aug 2026, 05:00 UK time
- Ends
- Mon 24 Aug 2026, 23:00 UK time
- Start point
- Not applicable
- Prize
- 1st prize - 10m coins 2nd prize - 5m coins 3rd prize - 2.5m coins
We’re revamping our Poll system to be better than ever!
If you can't see this image, click here!
Polls have always been the backbone of Old School RuneScape, giving you the final say on what content makes it into the game and making sure it stays true to the spirit of Old School. It is one of the most unique things about OSRS. Truly, this is democracy manifest!
The system has served us well over the years, but it is also a little limited. Until now, we have only been able to ask very simple, tick-box questions, and even then, we have been tied up by the tech behind the system. We know that sometimes this left us unable to get a full picture of how the community was feeling about an idea.
That is why we are expanding what the Poll System can do. These changes will not affect the Polling Charter or the 70% pass rate, that core principle remains untouched. Instead, we are giving ourselves more ways to hear from you, to test the waters before big decisions, and to make sure your feedback is shaping the game at every step.
So, let’s dive into the improvements that will make polling more flexible, more engaging, and more informative than ever before.
What do we mean when we talk about the Poll system being limited?
The new system addresses all of these problems. It makes polling more flexible, more accessible, and more player-friendly.
We can now go far beyond simple Yes/No. Examples include:
Same as before, but still essential for Yes/No decisions.
Pick several options from a list, perfect for things like “Which of these rewards interest you most?”.
Type your own response directly in-game, useful for gathering opinions in your own words.
Sort a list by preference, e.g. which skills or features should we prioritise.
Question 4: Rank your favourite Lil' Zik Transmogs.
Maiden
Bloat
Nylo
Sot
Xarp
Answer a set of related questions at once, like rating different aspects of an idea.
Question 5: Rate each Sailing training method on a scale from “strongly dislike” to “strongly like.”
These new question types mean we can get a fuller picture of how you feel and why.
If you can't see this image, click here!
Polls can now include in-game text blocks, images, headers, and even links that take you to blogs or bigger design explanations. This means we can provide more context directly inside the poll menu without you always needing to leave the game.
If you can't see this image, click here!
Not everything has to be a formal Yes/No vote. We now have the ability to run:
These two new poll types are especially useful for early-stage designs, where we’d rather hear your thoughts first before locking anything in!
By default, polls will still require members with 25 hours of playtime and 300 total levels. But now we have tools to refine eligibility for specific polls or even specific questions.
For example, we might want feedback from players of a certain combat level, or restrict a question to players who’ve engaged with a particular piece of content. These are mainly going to be used for opinion-based polls or survey questions, rather than content than might be coming into the game.
If we feel there is a need for addition requirements to vote on a particular poll question, we will use this with care. We’d like to share our thoughts on how we believe it will work:
The new system lets us run more than one poll at a time, something we couldn’t do before. That means smaller, targeted polls won’t need to wait for the big headline content polls to finish.
It will be possible for Polls to be scheduled in advance, opening and closing automatically. This removes the need for manual intervention and ensures everything runs on time. It also means we can tease polls early by making them visible in the game before voting begins!
While the poll section on the Old School website holds a lot of nostalgic charm, is has been well overdue a revamp, which includes presenting the results in the same way the game does! No more inconsistencies with voting %'s as we'll finally be counting skip votes in the results displayed! Hurrah!
In addition to this, the new system is much more robust! While there have only been a small number of occasions where poll data became corrupted due to unforeseen circumstances (requiring us to re-run a poll entirely!), the new system is far more robust with the data consistency which will help alleviate the chances of that happening.
That is everything we are ready to share for now. The improved Poll System gives us the tools to gather your thoughts in more meaningful ways, while still holding onto the principle that has defined Old School since 2013: if it is coming into the game, it needs 70% of your votes.
With these changes, you will see more variety in the kinds of questions we ask, more opportunities to share your views, and smoother processes behind the scenes to make sure polls run on time. From opinion polls that test early ideas, to flexible question types that go beyond a simple “yes or no,” this is about giving you more ways to shape the game you love.
What's even more exciting is that we're also going to be bringing in all the data from previous polls, meaning you will have the power to see what you voted for in each one! Have fun going back in time and seeing how past you voted!
Mod Lykos
Because polls have been so important to OSRS's history, we wanted to make sure we did them justice. We think there's a subset of long-time players that will really get a kick out of going through the older ones and seeing what they had voted for (or against) at the time.
We are excited to roll out the new system soon and cannot wait to see what you think of it. As always, keep an eye on the News page and our socials for details on when the first improved poll will go live, and be ready to make your voice heard!
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.
Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blighted, Blossom, Boko, Bruno, Chilly, Criminal, Curse, Daizong, Ed, Elena, Enigma, Entropi, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume
The Old School Team.