RN OSRS Mining XP Event
- Starts
- Mon 17 Aug 2026, 05:00 UK time
- Ends
- Mon 24 Aug 2026, 23:00 UK time
- Start point
- Not applicable
- Prize
- 1st prize - 10m coins 2nd prize - 5m coins 3rd prize - 2.5m coins
We're launching a number of boat combat improvements!
Changelog - March 18th
Sailing Combat Fixes
Other Changes
PvP Rota
The PvP rota has moved to Period B:
World 390 (AUS) for LMS Competitive has been de-activated with this rota.
World 569 (AUS) for Bounty Hunter has been de-activated with this rota.
The PvP Arena is using Zerker loadouts in Ranked Duels and Tournaments this week.
Sailing Combat Fixes
Combat Improvements
We're making a range of improvements to boat combat today to address issues that were highlighted by you during our Sailing opinion poll! Whilst these changes will create a noticeable improvement, it's important to emphasize that this isn't a massive content update. Rather, these are a series of small quality of life boosts that will make the content feel more smooth and fix some of the key problems you've told us about.
Our main goal with this update is to create a stronger foundation to build on in future content. We're almost ready to share plans on how we will further iterate on boat combat by implementing NPC boats - stay tuned! So, you might only feel small differences right now, but these improvements will ensure that future updates to boat combat feel even better.
So, let's see what's changing.
Cannons
Ship Cannons have been rebalanced: they now fire more slowly, but each shot will be more impactful. This means you'll deal significantly more damage per cannonball which will also help to improve cannonball efficiency, which was another area you let us know needs addressing.
Additionally, during testing we found that crew cannon damage was incorrectly scaling with the captain's Sailing level. This has now been fixed and cannon damage scales only with a crewmate's Privateering level."
Check out this table for their updated stats.
| Cannons | Accuracy | Damage |
| Bronze | 30 | 8 |
| Iron | 42 | 10 |
| Steel | 60 | 12 |
| Mithril | 78 | 15 |
| Adamant | 98 | 23 |
| Rune | 163 | 26 |
| Dragon | 194 | 32 |
We've also added the functionality to be able to build two cannons on the same side of your Sloop, named 'first' and 'second' cannon. This feature removes the need to 'wiggle' your boat in order to get both cannons firing at enemies simultaneously. There are up to four hotspots for cannons, but you will still only be able to have a maximum of two cannons built at any time.
Cannonballs & Ballistic Attractor Facility
Many of you told us that you're using way too many cannonballs, so we've got a few changes lined up to improve that.

If you can’t see the image above, click here!
First of all, check out Sailing's newest facility: the Ballistic Attractor. This recovers 60% of the cannonballs you fire, meaning boat combat will be much less expensive to engage in.

If you can’t see the image above, click here!
Build this facility by speaking to Ava after completing the Animal Magnetism Quest.
Other requirements include:
The Ballistic Attractor can be added to a Sloop and Skiff, but not a Raft. To build it, you'll require 10 Mahogany Planks, 5000 Water Runes, 1000 Law Runes, 5 Lead Bars and 5 Steel Bars.
For those of you who were worried about this item being a facility and not just a flat boat upgrade, don't worry. You won't need to remove any facilities on the Sloop, since we've also added two extra facility slots where you can place a cannon or Ballistic Attractor facility.
As we mentioned above, Cannonballs now also hit harder (albeit slower).
You can check out their new stats in this handy table:
| Cannonballs | Accuracy | Strength |
| Bronze | 12 | 43 |
| Iron | 16 | 56 |
| Steel | 20 | 74 |
| Mithril | 30 | 105 |
| Granite | 30 | 125 |
| Adamant | 50 | 157 |
| Rune | 64 | 201 |
| Dragon | 80 | 270 |
Cannonball Resourcing
We've improved the rates at which you can get cannonballs from cannonball thieving, shipwreck salvaging and NPC loot tables.
Cannonball Thieving
Tweaks have been made so that you have a higher chance of getting the more impactful cannonballs, rather than the ones on the lower end.
| Previous | New | |
| Dragon | 0/256 | 1/256 |
| Rune | 4/256 | 8/256 |
| Adamant | 12/256 | 24/256 |
| Mithril | 24/256 | Unchanged |
| Steel | 56/256 | Unchanged |
| Iron | 64/256 | Unchanged |
| Bronze | 96/256 | 79/256 (Lowered) |
Salvaging
| Salvage | Type | Previous | New |
| Small | Bronze | 1-5 | 2-7 |
| Small | Iron | 1-5 | 2-7 |
| Fisherman | Bronze | 1-5 | 2-7 |
| Barracuda | Steel | 1-5 | 2-7 |
| Large | Mithril | 1-3 | 2-5 |
| Pirate | Dragon | 1 | 2-3 |
| Pirate | Mithril | 1-3 | 2-5 |
| Pirate | Adamant | 1-3 | 2-5 |
| Pirate | Rune | 1-2 | 2-4 |
| Mercenary | Dragon | 1 | 2-3 |
| Mercenary | Adamant | 1-3 | 2-5 |
| Mercenary | Rune | 1-2 | 2-4 |
| Fremennik | Rune | 1-3 | 2-5 |
| Merchant | Rune | 1-3 | 2-5 |
| Merchant | Dragon | 1-3 | 2-5 |
NPC Loot
| NPC | Type | Previous | New |
| Vampyre Kraken | Dragon | 25-35 | 30-42 |
| Vampyre Kraken | Rune | 40-50 | 48-60 |
| Tiger Shark | Steel | 40-50 | 48-60 |
| Spined Kraken | Rune | 10-25 | 18-24 |
| Spined Kraken | Adamant | 20-30 | 24-36 |
| Pygmy Kraken | Adamant | 10-25 | 18-24 |
| Orca | Rune | 20-35 | 24-42 |
| Orca | Dragon | 40-50 | 48-60 |
| Narwhal | Dragon | 20-40 | 30-42 |
| Narwhal | Rune | 40-50 | 48-60 |
| Hammerhead Shark | Mithril | 40-50 | 48-60 |
| Great White Shark | Rune | 20-30 | 24-36 |
| Great White Shark | Dragon | 10-15 | 12-18 |
| Dolphin | Bronze | 30-45 | 36-54 |
| Dolphin | Iron | 20-40 | 30-42 |
| Bull Shark | Steel | 40-50 | 48-60 |
| Armoured Kraken | Rune | 20-30 | 24-36 |
We've also fixed a pathing issue with the Ancient Furnace, used for smithing cannonballs. Players travelling from the fairy ring nearby reported some awkward pathing issues, so we've adjusted the placement of the nearby skeleton so that the route is much easier to navigate.
Monsters at Sea
There was a damage cap on combat from player characters on boats which was originally designed to incentivize players to use their cannons instead of gear. However, by doing so we invalidated hard-earned gear progression and this resulted in sluggishly long fights. We've now removed that damage cap, so that player combat from boats against monsters at sea now works exactly like it does on land. Your gear will feel much more impactful, and we hope this change will help Sailing combat feel more naturally integrated with the wider game.
As part of this update, the Dwarf Multicannon will no longer fire at creatures at sea instead of dealing lower damage to them. This prevents unintended effects with Bounty Tasks, which have been balanced around boat-based combat. Allowing the Dwarf Multicannon (used on land) to target sea creatures would be detrimental to that balance.
Additionally, we've improved how you can get loot from sea creatures. The delay for the animation has been removed, so you'll receive loot much faster in general. You can also cancel the action and come back later if you need to deal with something else, and finally we've improved the way that corpses are positioned so that you can more reliably click them. You can also use 'Telekinetic Grab' to loot corpses instantly without needing to pull loot in using a net!
Loot Tables
We expect that the changes to boat combat in this update will significantly increase the amount of kills per hour which will have an impact on the game's overall economy. Rather than tweaking drop rates, we've balanced this around the hitpoints of Sea NPC Monsters so that they will take a similar time to kill, which will keep kills per hour roughly the same. We expect that mid to low level boats will see marginal improvements in their kills per hour, compared to where they are currently. High-level boat setups should remain the same.
Additionally, a previous bug made unique drops more common than intended. While we're not changing that, we are tidying up some of that code. This may have a very small impact on loot tables, but it shouldn't be very noticeable. Do let us know if you encounter anything unusual and we'll be sure to follow up.
The Veiled Kraken & New Bounty Task
A new sea monster has been spotted lurking in the Tangled Kelp. It's a Veiled Kraken!
This creature has a very high Magic defence and it is weak to Heavy Ranged. It also hits with melee, so don't get too close. Its unique drops include the Dragon Cannon Barrel and Inky Paint. We think it's good to add a more active way of getting the Dragon Cannon Barrel especially, as currently the only method of obtaining it is through shipwreck salvaging, which is very AFK.

If you can’t see the image above, click here!
At Level 80 Sailing, you'll also be able to grab a Bounty Task for the Veiled Kraken at Port Tyras and Deepfin Point. Whilst we were creating this new task, we identified and fixed an issue with the task generation system where certain tasks were not showing as intended. As a result of this fix, you may find that some tasks are rarer and more common than previously due to the pool of possible tasks being fixed. Let us know if you have any significant feedback on this bug fix if you decide to try out Bounty Tasks.
Fire at Will
Managing your ship's crew is also getting easier. You can now order your crew to "Fire at Will", allowing them to automatically search for targets and fire cannons whenever enemies at sea are within range. This makes ship combat far more hands-off, letting you focus on sailing, positioning, or other tasks while your crew handles the work!

If you can’t see the image above, click here!
We've added a new toggle onto the Sailing side panel, allowing you to toggle between:
There is also a right-click option on the toggle, if you prefer to quickly swap between these modes.

If you can’t see the image above, click here!
When this feature is enabled, your crew will search for any enemies in range and remain on them until their target dies or moves beyond double the attack distance. If that happens, the crew will search for another target. There is no target prioritization system - as long as the creature is in range and a sea monster, the crew will attack. However, you can manually reset targetting using the 'cancel target' button if desired. The "Fire at Will" mode lasts for 10-minutes until the crew will decide to go on a break. But if you would like them to get back to work, simply click to turn it back on again. The timer should reset if you need to re-board your boat.
Miscellaneous Quality of Life Changes
Other Changes
Mobile
Deadman
Other bug fixes
YouTooz Figures - Last Chance!
If you can’t see the video above, click here!
Don’t miss your final chance to grab these limited-edition Youtooz collectibles before they’re gone for good on March 28th!
Pick up Rune or Dragon armour figures for your shelf, or grab a pair of Tim & Crunchy Monitor Buddiez to sit proudly atop your screen!
Browse the full collection here!

If you can’t see the image above, click here!

If you can’t see the image above, click here!

If you can’t see the image above, click here!
Fight Pits Community Event
Mods Rach and Manked are heading back to the TzHaar Fight Pits for some more organised chaos!

If you can’t see the image above, click here!
Think you’ve got what it takes to be the last one standing?
You can fight for your side, fight for yourself, or betray everyone when it suits you. Just remember, only one can wear the crown! Where & When?
How it works:
Want to sit back and watch the carnage? Mods Rach & Manked will be sharing their POVs live over on the Official OSRS Discord Stage.
Full T&Cs can be found here: osrs.game/Fight-Pits-Comp-2026.
We'll see you in the pit...
PvP World Rota
The PvP rota has moved to Period B:
World 390 (AUS) for LMS Competitive has been de-activated with this rota.
World 569 (AUS) for Bounty Hunter has been de-activated with this rota.
The PvP Arena is using Zerker loadouts in Ranked Duels and Tournaments this week.
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.
Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Default, Ed, Elena, Enigma, Entropi, Freddie, Frogs, Fuzz, Gecko, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Lotus, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora & Yume
The Old School Team.