SOTW OSRS Fishing XP Comp
- Starts
- Tue 25 Aug 2026, 03:30 UK time
- Ends
- Tue 1 Sep 2026, 23:30 UK time
- Start point
- NA
- Prize
- Revealed at the finish

Welcome back to another Right Click Examine (RCE)!
In this blog format, we open the floor to our J-Mods as they look to involve you in their development - whether that's content already in production, potential concepts for the future or anything in between. Whenever you see Right Click Examine (or RCE for short), prepare to share your thoughts and help us shape the future of RuneScape together!
Right Click Examine: Combat Mastery Achievements
J-Mod Authors: Pigeon
Project: Combat Mastery Achievements (2025)
Feedback Topics: What would you like to see from Combat Mastery? Completionist Cape - where does this fit in? Should it be added?
War has a new task for you, project.
Combat mastery achievements are designed as a way for you to gain recognition for your pvm ability via the completion of a new combat-focused task set.
In the same structure as Old School RuneScape, we're planning on releasing with six tiers of achievements - Easy, Medium, Hard, Elite, Master and Grandmaster.
They will be released with three categories of achievements: Kill Speed, Kill Count and Mechanical achievements.
These may additionally be grouped up. For example, consider the following:
Kill count achievements will be retroactive, however it's worth noting that kill speed achievements will not be retroactive, as kill times do not currently take into account the specific number of people within an instance, only that it was less than or equal to the recommended number of players for the encounter.
One of the key design aims from this is to allow players to flex their combat ability to other players around them.
We're cooking up some ideas on this, but in the meantime, we also want to explore some gameplay-altering rewards to give you a tangible benefit for completing combat achievements.
These shouldn't offer additional power as a player, but should instead offer quality of life improvements to reduce friction in your boss encounters.
Examples of what we're looking for:
Examples of what we're not looking for:
We're interested in your thoughts here:
We would also like to sign off with one final question:
Now you're up to speed with these concepts, we want your feedback! We'll be paying attention to conversations across the community as always, but for the most direct line to the team, we encourage you to join our Official Discord.
Head on over to #rce-chat to see what is being discussed and #rce-dev-questions to add your thoughts to ongoing questions from the development team. Click the button below to join today!
Thanks for reading Right Click Examine blog! We're super excited to be opening up our development for your feedback and we hope you'll get involved. See you in Gielinor.
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