SOTW OSRS Fishing XP Comp
- Starts
- Tue 25 Aug 2026, 03:30 UK time
- Ends
- Tue 1 Sep 2026, 23:30 UK time
- Start point
- NA
- Prize
- Revealed at the finish
We’re back with the first update of 2023 – and what an update it is! We’re kicking off the new year with a brand-new Master-level quest featuring a repeatable solo boss and a bunch of new items to grind for – but that’s not all! We also have a ton of changes and fixes to content all across the game, so you can start your new year off right.

(CLICK TO EXPAND)
Secrets of the North
Xmas 2022
Wilderness Boss Rework
Combat Achievements
Other Changes

It's here at last: our first continuation of the Mahjarrat storyline! Those of you who paid close attention throughout November last year and saw our 2022 Winter Summit already know quite a bit about this quest, but let’s refresh your memory before you get stuck in to this intriguing murder mystery.
Our story begins - as all good murder mysteries do - with a mysterious murder! To start the quest, head to the Carnillean household just north of the Clock Tower in the south-west corner of East Ardougne.
To make sure you're equipped with everything you need to crack the case (and clear your own name as a suspect!) you'll need the following:
Be prepared to form an uneasy alliance, dig up secrets best left buried deep, and walk away with more questions than answers...
For your troubles, you can expect the following rewards:
It’s also worth noting that Secrets of the North is a direct prequel to the highly-anticipated Desert Treasure II – The Fallen Empire, coming later this year. Read all about it in the Winter Summit Summary Blog!
You also voted for a selection of new rewards from the repeatable boss unlocked at the end of the quest. We went over the details in the relevant poll blog, but here’s a quick overview – along with the actual item names!
Venator Bow
The Venator Bow is a tier-80 Ranged weapon which uses charges to bounce arrows between nearby targets!

To assemble the Bow, you’ll need to obtain five Venator Shards, which also drop from the boss.
What sets the Venator Bow apart from other ranged weaponry is its ability to hit up to three targets with a single shot. When charged with Ancient Essence, the bow consumes one charge per attack to make arrows bounce between NPCs.
Once the initial attack hits an NPC, the arrow will try to find another nearby target. If the arrow finds another target, it performs an accuracy roll. Should the bounce 'hit' the target, damage will be rolled between 0 and 66% of your max hit. From the second target, the arrow will try to bounce back to the original target and perform another hit (again capped at 66% of max hit). If your original target has perished or isn't in range, the arrow will look for a third target instead.
The specifics of the bounce mechanic are explained in greater detail in the poll blog. Remember, back then we were calling this the ‘Bloodletter Bow’!
For the time being, the Venator bow will not be useable inside Barbarian Assault, following initial feedback from the Barbarian Assault community surrounding the bow's disproportionate power and impact on the minigame.
Both the Venator Shards and the uncharged Venator Bow will be tradeable.
We'll be keeping a very close eye on your feedback about the rate at which you're gaining and losing charges with this weapon - so make sure to let us know your thoughts if you're fortunate enough to snag one early on.
Ancient Icon and Sceptre
The Ancient Icon is an untradeable magical artefact that’s absolutely brimming with potential power. Take it to a specific NPC and they’ll be able to combine it with the Ancient Staff to create the Ancient Sceptre!
This is an untradeable weapon that is designed to sit between the Ancient Staff and the Kodai Wand. It not only provides a +5% magic strength bonus, but also buffs the effects of all Ancient Magicks by 10%. Here’s how that works:
Blood Magick:
Ice Magick:
Shadow Magick:
Smoke Magick:
All of these effects will be enabled in PvP situations, so they will be usable across the full range of content in-game.
To wield this Ancient upgrade, you'll need 60 Strength and 70 Magic. Here's how its stats shape up:

Some of you have been wondering how the Ancient Sceptre behaves on death in PvP situations. Currently, if you die in PvP the Ancient Sceptre is destroyed and must be re-obtained. The PKer receives a plain old Ancient Staff.
We’ll be exploring adjustments to this behaviour in the near future, such as having the Sceptre break and require a repair cost, the value of which will be dropped to the PKer. The repair cost would slot somewhere between that of Ahrim’s Staff and the Master Wand, since that’s roughly where the Ancient Sceptre sits in terms of PvP power. We’d love to hear your thoughts on this issue!
Saturated Heart
Some rewards make your heart leap out of your chest. This reward, however, is someone else’s heart. Delightful!
Using enough Ancient Essence on an Imbued Heart will transform it into the Saturated Heart, absolutely dripping with magical energy.
Aside from being super gross, the Saturated Heart buffs Magic by 4 + 10% of the player’s base Magic level (rounded down). This boost won't drain over time, similar to a Divine Potion effect, so you'll be able to continue firing off spells at maximum power to your heart's content. Literally.
Bear in mind that the Saturated Heart shares a cooldown with the Imbued Heart, so you won't be able to use them both at the same time.
Forgotten Brew
Just like the Saturated Heart, the Forgotten Brew is created by adding Ancient Essence to an Ancient Brew, increasing its potency and boosting your Magic level even higher.
Both potions will still drain Attack, Strength and Defence levels by 2 + 10% of your current levels - so drink responsibly!
To cook up one of these Forgotten Brews yourself, you'll need a whopping 91 Herblore. Each Brew will net you 145 XP. Delicious!
Ancient Essence
In case it wasn't clear, this is a resource you can either obtain from the new boss or by breaking down Venator Shards.
It's used in the creation of some of the rewards outlined above, to charge the Venator Bow, and as an ingredient in Forgotten Brews.
And that’s about all we have to say about the new boss! We’re excited to watch you come together and figure out exactly how it works.
In the meanwhile, let’s move on to the rest of this week’s update!

The Nutcracker Pub will be closing its doors today as the festive season comes to an end. Those of you who last logged out inside the pub – don’t worry mate, we’ve all been there – will find themselves just west of Barbarian Village when they next log in. If for some reason you find yourself in some sort of endless Christmas purgatory with no escape, let us know. We’ll do our best to get you out before the Gnome Child gets hungry.
We hope you enjoyed this year’s event, and we’ve loved seeing your new festive fashionscape on show! Perhaps we’ll see if the Nutcracker will have you back some time in the future…
Speaking of, we’ve made a small change to the Nutcracker Staff’s stats to bring them in line with other ‘fun’ weapons. We saw a handful of feedback from skillers that the Staff’s guaranteed zero damage re-enabled methods and metas that haven’t been seen for some time. We don’t want to spoil all the fun, so we’re actively looking into these so-called ‘splashing’ weapons and the conversation surrounding them. Keep an ear to the ground for more news!

The next major update you’ll see this month is the Wilderness Boss Rework, making its way to a barren wasteland near you on January 25th.
We’ve been running all kinds of tests since our last update, and we’ve made a few changes based on the results. Have a read!
Non-multi Boss Variants
We’ve already spoken about our plans to provide alternative, weaker versions of the reworked Wilderness Bosses that will be outside multi-combat zones. They’re designed for players who prefer to do things solo and will offer unique items for completionists. In exchange, there’s a lower monetary reward compared to their multi-combat equivalents.
These solo bosses have lairs of their own, with entrances in and around the Graveyard of Shadows north of Ferox Enclave. They’re all below level 30 Wilderness.
During testing, we found that having the lairs be true, single-way combat didn’t make players feel they were engaging in real, risky Wilderness content. The ability to teleport away at any point during a kill, even with PKers in the cave, took the ‘risk’ out of the ‘risk vs. reward’ philosophy we built the Wilderness on.
As a result we’ve decided that for the time being these lairs will actually be Single-Plus combat zones, similar to the Revenant Caves. You’ll still be able to teleport out, but won’t be able to avoid the inherent risk associated with Wilderness content.
The Dragon Pickaxe
There’s been a lot of hype about bringing the Wilderness bosses in-line with modern standards, but we also want to highlight our plans to fix the issues surrounding the Dragon Pickaxe.
From January 25th the King Black Dragon will drop the Dragon Pickaxe at a rate of 1/1,000 instead of 1/1,500. The Kalphite Queen will also have the Dragon Pickaxe added to her loot table, at a rate of 1/400.
Now, let’s move onto another ‘hot’ topic – the Volcanic Mine.

Petrified Pete looks more than ready to see some fresh faces!
Implementing the Pickaxe at Volcanic Mine proved a bit more complicated than adding it to an NPC's loot table, since many players already have vast quantities of points saved up.
We’re implementing a trade-off for players with points to spare, which should make chasing the Pickaxe a goal in itself and won’t risk locking its value at a fixed price.
To do this, we’re adding an Ore Pack to the shop which you can buy with points. There’s a chance for the Ore Pack to contain a broken Dragon Pickaxe left behind by an unfortunate ex-miner. Players looking to maximise their profits are still encouraged to buy Runite Ore instead – these Ore Packs exist exclusively for players chasing the elusive Pickaxe.
Those of you who’ve been playing for a while will remember Broken Dragon Pickaxes from the exploding rock random event. Even though it’s been a good seven years, Nurmof the dwarf remembers them too, and he’s willing to flex his repair skills for 2,500,000 GP. This hefty cost helps the Pickaxe retain some of its value while making it obtainable for those who don’t fancy PvM. Plus, the values of the ores in the Ore Packs should go some way towards the cost of repair!
We’d really like to hear your thoughts about the new repair system and fees, so be sure to let us know through the usual channels.

Since it’s been a hot minute since our last update, we’ve got a lot more changes than usual – so get scrolling!
Combat Achievements
Miscellaneous

Here's an adventurer in a bizarre (but very colourful!) getup, showing off what the Attack Speed for Rune Knives on Rapid attack style looks like in the nifty new Equipment interface.

This butterfly-filled beam indicates the adjusted clickbox for Fairy rings and looks suitably magical to boot!

The PvP rota has moved to Period A:
World 390 (AUS) for LMS Competitive has been activated with this rota.
The PvP Arena is using '1 Defence Pure' loadouts in Ranked Duels and Tournaments this week.
That's a wrap on the first of many jam-packed updates we have in store this year!
We can't wait to see all of you get stuck in to unravelling the Secrets of the North. Be sure to let us know your thoughts on anything shared in this week's update using the links below.

You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.
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