Quest Requirement Cleanup & Gamejam - This Week In RuneScape
This week we’re rolling out the red carpet for a host of quest requirement changes – and for you adventurous types, a multi-community challenge odyssey awaits!
Mod Stu's Quest Requirement Cleanup
Unweaving the tangled web of quest requirements
Today’s update brings in a raft of changes to quest requirements, courtesy of Mod Stu!
Over the years, RuneScape’s quest requirement tree has naturally become a little… tangled. With a game as expansive as ours, it’s become necessary to monitor which historic requirements are still relevant – and where necessary, do a bit of pruning. Mod Stu has been working on the project over several Game Jams, ensuring that your heroic journey through Gielinor’s many twists and turns continues to make sense, both functionally and in narrative terms.
You can read all about the project in Stu’s recent blog – it’s well worth a read! – or if you’re already clued in, scroll down to Patch Notes for the full rundown of what’s changed today. If you’ve been waiting to kick off your journey towards a Quest Cape… Well, now would be a fantastic time to get started.
Necromancy in technicolour
We've been 'dyeing' to show you...
It's time to bring a splash of colour to your Necromantic antics! With the launch of today's update you'll be able to colour your First Necromancer duds using dyes. Here's some inspo:
Game Jam February
Sneak peeks incoming!
Game Jams give our J-Mods the opportunity to spend a week exploring personal projects, community suggestions, and other exciting ideas. From redesigning how quests flow to creating brand new content, it's our chance to experiment and problem solve – today's quest requirement changes came out of a game jam! Keep an eye out on our social media this week to catch a glimpse of some of the projects in the works.
Please note that everything shown is subject to internal reviews, scheduling and testing processes. While these projects may appear complete in places, all Game Jam projects take a significant amount of additional work to implement - not all Game Jam projects shown may make it into the game, and we can't offer a timeline or guarantees of Game Jam content releases.
Community Event: One Small Adventure
Grab your maps and compass!
Adventurers assemble! For the next ten weeks, 20 unique RuneScape communities are uniting as one to bring a global RuneScape adventure full of mystery and suspense. Follow in the footsteps of a brave hero of old and take on the challenges they had to face…
Will you continue their legacy? Each week, two communities will work in tandem to take the spotlight and set a challenge to all players. Taking part each week and completing challenges will earn you points. When all the challenges are complete, the players with the most points will win themselves some wonderful – you guessed it – prizes!
For the first challenge, the RuneHQ and CoreHunting communities have combined their mental might to test your game knowledge. Head on over to the Official Discord and check out the #server-events channel to take part!
We’ll also be sharing weekly challenge announcements in the Community Spotlight section of This Week In RuneScape. One Small Adventure will run from today until April 28th.
A massive shout out to the communities for managing and participating in this event: Achievement Help, Archaeology, Clue Chasers, CoreHunting, FashionScapers, Fast Sc, Harmed Ore, Ironman DG Chat, Mega Duck Community, Necromancy, PVME, RuneScape Art Community, RuneHQ, RuneScape DnD, RuneScape Norden, ScreenieScape, Skilling, SupportScape, Taskman & TH Trade. What a crew!
Treasure Hunter Calendar
What's up next?
Starts February 22nd | Ends February 26th | Gemfall
Gemfall returns with multipliers galore! Open chests with multipliers, while keeping an eye out for those Gemfalls filled with extra prizes…
Patch Notes
Fixes and improvements in this week's game update
Mod Stu's Quest Requirement Cleanup
- Lowered/removed narratively and mechanically unnecessary requirements in around 40 quests:
- Another Slice of H.A.M.
- No longer requires The Dig Site quest; added some dialogue referring to its earth sciences test conditional.
- Now requires Goblin Diplomacy, as The Lost Tribe no longer requires Goblin Diplomacy.
- Added Archaeology VFX to the artefacts you dig up in the Dorgeshuun train station to make them easier to see, and corrected the Lumbridge Swamp Cave coordinate if you're thrown out when getting past the H.A.M. guards.
- Animal Magnetism; Ghosts Ahoy; Haunted Mine; Making History, Rum Deal, Wanted!
- No longer require Priest in Peril as they only require access to Morytania.
- As A First Resort
- No longer requires Zogre Flesh Eaters (for disease mechanic, removed with EoC).
- Moved Chief Tess's 'Talk about Archaeology', 'Talk about something else' prompt into her chat options.
- Azzanadra's Quest
- No longer requires 58 Prayer.
- Updated some eligibility checks that did not include Raksha, the Shadow Colossus and Desperate Creatures quests.
- Back to My Roots
- No longer requires Fairy Tale I (unenchanted secateurs are equally supported).
- No longer requires One Small Favour (no longer required to craft a pot lid).
- Between a Rock
- No longer requires 30 Defence. 5,000 Defence XP at quest completion converted to a Lamp requiring 30 Defence.
- Also converted 5,000 Mining and 5,000 Smithing XP to Lamps.
- Lamps can be reclaimed from May's storage if not rubbed.
- A new MQC Lore->Experience achievement has been added to help keep track if these lamps have been rubbed.
- Blood Runs Deep
- No longer requires Hard Fremennik Area Tasks (padding).
- Branches of Darkmeyer
- No longer requires Legends' Quest (holy water is given to you).
- Brink of Extinction
- No longer requires 80 Defence.
- Children of Mah
- No longer requires Fate of the Gods (requires The Light Within which requires Fate of the Gods).
- Kharshai no longer spoils most of the Sixth Age if you happen to talk to him while Banite mining; this dialogue now occurs after accepting the Children of Mah quest.
- Curse of Arrav
- Downgraded from requiring Troll Romance to requiring access to Trollheim (by defeating Dad during Troll Stronghold); Ali the Wise's dialogue line referring to your earlier tobogganing antics is now conditional.
- No longer requires Shades of Mort'ton; the Pharoah Queen now provides you with a canopic jar of Sacred Oil instead of an empty canopic jar (note: this does not affect Dimension of Disaster: Curse of Arrav).
- Now requires Temple of Ikov due to removing earlier requirements.
- The special quest requirement 'Fully restore Senliten' now appends your current % progress rebuilding the mummy.
- Removed Pickaxe and Sacred Oil from the required items.
- Curse of Zaros miniquest
- Now requires Temple of Ikov, as it has been removed from Desert Treasure.
- Dhalak the Magician no longer spawns near the altar on the upper level of Edgeville monastery, so that 31 Prayer isn't potentially required. Instead his hint points toward the Wizards' Tower for two of his three possible paths.
- Dealing with Scabaras
- No longer requires Zogre Flesh Eaters (disease cure).
- No longer requires The Feud.
- Ugthanki Dung can now be acquired without first completing The Feud.
- Assistant archaeologist Kerner now has an option informing you where to source Ugthanki Dung.
- The camel troughs in Pollnivneach now have an option to fill them if carrying Red Hot Sauce (in addition to the option of using red hot sauce on a trough).
- Clarified text after accepting Dealing With Scabaras to make it clearer you need to climb the ladder east of the High Priest to continue.
- Defender of Varrock
- No longer requires Demon Slayer (was for Sir Prysin who doesn't feature in Demon Slayer rework).
- No longer requires Temple of Ikov due to adding this requirement to Curse of Arrav and While Guthix Sleeps.
- No longer requires Garden of Tranquillity as Defender of Varrock doesn't require the queen's garden
- Desert Slayer Dungeon miniquest
- No longer requires 70 Slayer to start, so you can train in the Smoking Kills dungeon prior to meeting the fourth boss' Slayer requirement.
- 70 Slayer is now mentioned in the quest overview's combat description.
- Desert Treasure
- The Priest in Peril requirement no longer required – instead you just need access to Morytania.
- No longer requires Tourist Trap, Temple of Ikov, Waterfall Quest (only relation was also taking place near Baxtorian Falls and the Bedabin camp).
- Updated Azzanadra's ancient model in the Jaldraocht Pyramid to a newer, ghostly Azzanadra.
- Devious Minds
- No longer requires Troll Stronghold (no longer needed to access law altar).
- Lowered Wanted! requirement to Recruitment Drive, to complete the quest with Sir Tiffy.
- Dream Mentor
- No longer requires Eadgar's Ruse, to decouple the troll series from the Fremennik series.
- The Oneiromancer now gives you a dream vial (herb) instead of an empty dream vial, so you don't have to acquire extra goutweed.
- No longer requires combat level 85.
- Eadgar's Ruse
- Changed player dialogue when talking to Sanfew 'Have you any more work for me, to help reclaim the circle?' to 'Have you any more work for me?', since this refers to the plot in an older version of Druidic Ritual.
- Enter the Abyss miniquest
- Lowered Rune Mysteries to 5 Runecrafting, as Rune Mysteries was reworked so you no longer need it to access the Rune Essence mine, but player describes at least a basic knowledge of Runecrafting.
- Fairy Tale I
- No longer potentially requires Jungle Potion (replaced Volencia Moss with Dragon Bones as a potential item required to enchant Secateurs).
- Fairy Tale III
- No longer requires 37 Summoning, so fairy rings can be fully unlocked by Summoning pures.
- Gnarly no longer bites you if your Summoning is lower than 37.
- No longer requires 59 Magic, so fairy rings can be fully unlocked by Magic pures.
- Using the Fairy Wand to heal patches and allies in the boss battle no longer requires 59 Magic.
- Family Crest
- Quest overview now displays 59 Magic as a suggestion.
- Fremennik Sagas - moved their unabridged requirements in the quest overview into suggested 'To play the unabridged version' section:
- Three's Company: 30 Attack, Ranged and Magic.
- Nadir: 60 Attack, 45 Thieving, 55 Dungeoneering.
- Thok It To 'Em: 70 Strength.
- Thok Your Block Off: 75 Strength (also requires Thok It To 'Em).
- Heroes' Quest
- No longer requires Druidic Ritual, Lost City and Merlin's Crystal (padding).
- Hero's Welcome
- Lowered Tai Bwo Wannai Trio and Master Barbarian Skilling to 'Access to the Ancient Cavern from Barbarian Training'.
- Horror from the Deep
- Added Bar Crawl miniquest requirement (as you must complete Bar Crawl to complete Horror from the Deep).
- In Memory of the Myreque
- Added Legends' Quest to make the holy water for Safalaan's statue (due to removing Legends' Quest from Branches of Darkmeyer).
- No longer requires you to wait 10 days to complete each of Veliaf's myreque statues.
- King's Ransom
- No longer requires 65 Defence. 33,000 Defence XP converted to a lamp requiring 65 Defence.
- No longer requires 45 Magic. 5,000 Magic XP converted to a lamp requiring 45 Magic.
- As with Between a Rock, lamps can be reclaimed from May if not rubbed, and are a requirement for the Lamp of Luxury achievement to help tracked if they've been rubbed.
- Legacy of Seergaze
- Desert Treasure is now a suggested quest (Malak talks about Lord Drakan alive and in power, and you cannot defeat Dessous with methods discovered during Myreque series, e.g Ivandis Flail).
- Legends' Quest
- No longer requires Family Crest (the only connection is that you fight a demon).
- No longer requires Underground Pass (no connection).
- No longer requires Waterfall Quest (only connection is that both give access to Mithril Seeds).
- Lowered Shilo Village to Jungle Potion (don't need to enter Shilo Village, but do need Jungle Potion to make a Bravery Potion).
- Lost Toys miniquest.
- Lowered Lord of Vampyrium to Branches of Darkmeyer (as the Icyene Graveyard is accessible for the Booboo plushie thanks to Archaeology's Everlight)
- Lost Tribe
- No longer requires Goblin Diplomacy, as Another Slice of H.A.M. now requires Goblin Diplomacy, and you can complete the section with General Bentnoze and General Wartface in Goblin Village without completing Goblin Diplomacy.
- When reading the book of tribal symbols in Varrock Palace Library, Reldo now suggests talking to the generals in Goblin Village to learn more about the Dorgeshuun tribe, so that the quest journal has a clearer objective.
- Reldo now asks you to bring him a restored Dominarian device at 84 Archaeology (when you can restore a Dominarian device) instead of every time you talk to him at 42 Archaeology (the level when you unlock Everlight).
- Rewrote the dialogue tree for General Bentnoze and General Wartface in Goblin Village, so that they can discuss the Lost Tribe independently of Goblin Diplomacy. As a side benefit, moved 'Talk about Archaeology' from an opening confirmation into their core dialogue tree.
- Removed Pickaxe from required items in quest overview, since the default pickaxe on the tool belt works.
- Love Story
- No longer requires Recipe for Disaster: Freeing Sir Amik Varze.
- Zenivivia dialogue that refers to Swan Song's removed requirements (One Small Favour and Garden of Tranquillity) is now conditional.
- Lunar Diplomacy
- No longer requires Shilo Village quest (as of the Mining and Smithing rework, it is not required to access gem rocks in Lunar Isle Mine).
- Mighty Fall
- Changed My Arm's Big Adventure and Hunt for Surok from being quest requirements to suggested quests (Chosen Commander is still required, as The Mighty Fall completes it to stop Zanik from wandering the world).
- My Arm's Big Adventure
- No longer requires The Feud as you can get Ugthanki Dung without it.
- Murcaily no longer requires and deducts 60% Tai Bwo Wannai Cleanup favour when My Arm gathers Gout Tubers.
- One of a Kind
- Lowered King's Ransom to Holy Grail.
- One Small Favour
- No longer requires Druidic Ritual, as Druidic Ritual was reworked so you no longer need it to train Herblore.
- No longer requires Rune Mysteries, as Rune Mysteries was reworked so you no longer need it to access the Rune Essence Mine. Cromperty dialogue now acknowledges if you've met Sedridor via Rune Mysteries, but Rune Mysteries is no longer required to talk to him in One Small Favour.
- Changed the text 'Tassie shows you how to make pot lids' to 'Tassie shows you how to seal the pot perfectly', since One Small Favour hasn't been required to make pot lids for a long time.
- Recipe for Disaster: Freeing the Lumbridge Sage
- No longer requires Big Chompy Bird Hunting, Biohazard, Demon Slayer, Murder Mystery, Nature Spirit, Priest in Peril, Restless Ghost, or Witch's House.
- In the Sage's Egg puzzle:
- Updated King Lathas, Pirate Pete and Hetty to match their overworld appearance.
- Changed the Islwyn quiz to Sir Amik and other White Knights, as Islwyn is dressed similarly to other elves.
- Changed the Velorina quiz to Thessalia and similar names.
- Ritual of the Mahjarrat
- Lowered Fairy Tale III to Fairy Tale II as it's only required for access to Fairy Rings.
- Lowered Rocking Out to Cabin Fever as it's only required for access to Mos Le Harmless.
- Rum Deal
- No longer requires Zogre Flesh Eaters for disease mechanic (removed with EoC).
- Swan Song
- No longer requires One Small Favour (no longer required to craft a pot lid).
- Master Crafter's dialogue about Tassie Slipcast teaching you to make pot lids is now conditional.
- Lowered Garden of Tranquillity from a requirement to a suggestion (since the Wise Old Man is temporarily unavailable during Swan Song).
- No longer requires 101 Quest Points.
- Moved the Wise Old Man's 'Talk about Archaeology', 'Talk about something else' opening confirmation to an option in his dialogue tree.
- Tail of Two Cats
- Removed Gertrude's Cat requirement since it requires Icthlarin's Little Helper which already requires Gertrude's Cat.
- Throne of Miscellania
- No longer requires Heroes' Quest (throne room guard now acknowledges if you've completed Heroes' Quest instead of expecting you to complete Heroes' Quest).
- Wanted!
- No longer requires The Lost Tribe (to decouple the Temple Knight series from the cave goblin series).
- Consequently replaced the step where you find a Bone Spear leading to the Dorgeshuun mines with finding a Rune platebody leading to Oziach's Armour in Edgeville (since as of the Mining & Smithing rework, Dragon Slayer is not required to equip a Rune Platebody).
- No longer requires 33 Quest Points (requiring Recruitment Drive and the Enter the Abyss miniquest already makes you fairly noteworthy!).
- While Guthix Sleeps
- No longer requires Hand in the Sand (can now get rose-tinted lens from Betty in Port Sarim without Hand in the Sand).
- Rewrote Betty in Port Sarim's dialogue tree so that you can enrich a Snapdragon Seed independently of completing Hand in the Sand.
- No longer requires King's Ransom (whether or not King Arthur is still stoned doesn't affect the Elite Black Knight Catacombs).
- Added Shilo Village (to access Duradel) and Temple of Ikov, having removed them from pre-requisite quests.
- Zogre Flesh Eaters
- Jungle Potion is now a suggested quest.
Game Jam
- The Makeover Mage interface can now be accessed via a new button to the top right of the 'Appearance' tab of the Customisation interface.
- Selecting this button will open the Makeover Mage interface without having to go and talk to the Mage themselves, allowing players to change their body type and skin colour.
- Players will still be required to speak with the Makeover Mage directly for the Land of the Goblins and Evil Dave's Big Day Out quests.
Engine
- Fixed some UI elements not displaying properly when using interface scale factors below 100%.
- Updated the level of detail (LOD) system.
- Various backend changes have been made to support upcoming features.
- Fixed crashes on Snapdragon 8 Gen 3 Android devices.
Mac OS
- In the coming months, we will be updating minimum requirements for MacOS users to continue to enjoy RuneScape. Players will need to upgrade to MacOS 10.13 High Sierra or newer to continue playing. 10.13 High Sierra stopped receiving security updates from Apple in December 2020 so we would also encourage players to consider updating for the general security of their device. We will provide further details when this update goes live, and the minimum requirements for MacOS Hardware will be updated to reflect this accordingly.
Community
The latest updates from our community
Community Showcase
Runetube
Scapers' Screenshots
Pink Skirts Player Events
Each week the Pink Skirts put on a selection of fun activities that everyone can join. Here are the main events this week:
Penguin Tour
- Hosted by: Miss Misty
- Date/Time: Wednesday February 21st, 20:00 Gametime
- World: 60
- Location: Edgeville Bank
- FC: Miss Misty
Mega Duck Hunt
- Hosted by: Steve20058, Mega Duck & IcyLove
- Date/Time: Friday February 23rd , 19:00 Gametime
- World: 35
- Location: Falador Park
- FC: Mega Duck
Corporeal Beast
- Hosted by: Patrick K & Clackworthy
- Date/Time: Monday February 26th, 19:00 Gametime
- World: 123
- Location: Corporeal Beast Lair
- FC: Patrick K
If these don't take your fancy, take a look at the full events schedule here. There’s sure to be something you’ll enjoy!
Community Spotlight
Corehunting
CoreHunting is a whimsical little group that trains divination in the Hall of Memories! They can explain how the hall works, and help you optimize the use of Core Memory Fragments by scouting worlds. Their goal is to make divination more enjoyable for all, speeding up the process and providing a healthy environment to train it in.
They will be hosting Core Parties during Double XP LIVE to help maximize the gain! Check them out on the following days:
all times shown are in game time.
This will all take place in the Hall of Memories on World 9, join the "Corehunting FC" or the Discord https://discord.gg/85jc5mg to keep up to date!